Adventures in Broeth

Epilogue: Adventures in Broeth

The crow’s nest was cramped and smelled awful. He was permitted to keep a vial of ink, a scrap to write on and a gift from his first adventuring team. Jim ran his fingers over the edge of the majestic Gyphon feather on his lap. His mind whirled as he finished penning the words on a scrap of parchment: “I was never a sorcerer.”

He followed his friends through the Death-cult Crypt, and witnessed the obliteration of a vampire by the holy powers of Fharlanghn and his conduit, Brain Lockley. There were glimpses of the trek through the desert to the Gnomish Capitol. Songs and tales of insect men, troglodytes, and kobolds rolled though his memory…a fresh memory that was now older than his children. Each of his compatriots, tasted greatness in different forms.

Castopher had worked with Cythra to create a world of easily accessible magic items that changed the way Codia used magic and made them wealthy beyond the measure of the Dwarven Clans. This coincided with a surge of followers of Chronos, the father of time. Many shrines started springing up in the south and swept north with the destruction of the Brothian Empire. Castopher used his resources to rebuild the Staff of Many Parts and include it as one of the artifacts in his great museum of magic in the city of Prell. Through penitence and devotion, Cythra mysteriously found her daughter…if you believe the stories at Chronos’s shrines. The pair created a legacy of wealth and power that spans all of elvendom.

Telos found seized his vengeance and found peace. With the help of sage and oracle he found the fated weaponry of the elder councilors of the Tribual and used them to defeat the last living member of the Imperial line, prince Cedric of Avondale. It was with those arcane weapons and the assistance of Brian’s powers, Telos was able to destroy the deamon that had worked so closely with the prince sowing the seeds of evil throughout Broeth and the barbarian lands to the north. He was able to return to his people and resume his position among the leaders of the tribes that now meet in Okana Aleho.

Quericus Flamequencher, was able to rebuild the world of halflings in the crumbling ruins of the Broethian Empire. On the foundations of Melport, New Haven was build as a city for all free peoples of Codia. A city that through magic and druidic intervention ushered in a golden age of harmony between all races of humanoid and beasts of the wild. Quiercus created her home, a place where the natural world and the humanoid world could be one.

Finally there was Brian Lockley, the cleric of Fharlanghn, avatar of the god of travel. He was there when the councilor’s blades were found, and when the first magic shops needed starting funds, he delved deep below the ruins of Melport and liberated the great treasure of Olidamarra. Brian lived well, by his own rules, and continued traveling the length and breadth of Codia after the others had found their peace. It was in this exploration that Brian found his own peace. He explored all that this world had to offer, from the halls of the great Dwarven Clanholds, to the elven cities woven of wood and magic found in Amaharumil. He was know through out Broeth for his spirit and deep connection to the lord of Travel. Legend claims that Brian was approached by Fharlanghn in the form of an elderly man, and was offered the hand of Atroa, the goddess of the west wind, in marriage. In this act, Brian had become the apotheosis of Fharlanghn, his incarnate on the Material Plane. It is said he still wanders this world, disseminating frustration for the lawful, and delight for free spirits and those who’s mission is to see the world beyond their home.

Jim leaned back in the Plush leather chair, surrounded by students at the Tribunal’s Conservatory. There were those who sought wealth, power, adventure, and some who didn’t know what they wanted yet. He smiled to the five corners of the splendidly decorated room, each with a huge pillar carved into the resplendent form of one of his old friends. He whispered “That’ll do.”



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